This is a self-translated/enhanced summary of the presentation made on September the 27th. Feel free to leave constructive criticism!
This doctoral research proposes the modelling of the creative processes of architectural design through high abstraction level systems based on informational thinking strategies. The models are virtualized into interactive digital constructs developed with visual scripting tools for the integration of all systems of the architecture process.
The origin of this research comes from the merge of an interest and an intuition:
We are interested in architecture as a thinking system whose main goal is the creation of human space.
We believe that abstract thinking in architectural design can benefit from informational thinking.
To achieve the merging of this intuition and interest, the proposal works by embodying space as an abstract object into contemporary digital tools by means of informational thinking strategies.
This approach is different from current dynamics in most of the research lines and work fields on digital tools in that:
These are specially focused on the technical, management, form-generation and experimental fabrication aspects.
The computational work dynamics are generally based on the use of digital tools on the work object. This bottom-up approach produces a strong instrumental dependency we strive to dismantle.
Architecture as a system
Besides emphasizing our interest in abstract thinking about space, we have to specify further in that the architecture creation system object of our research is the one that adheres to the following sequence:
Spatial thinking (self referential goals)
Document production (production instructions)
Communication with the production agents (translation of the instructions into material actions)
Material building (realization process)
With the particularity that as this sequence unfurls, iteration loops happen.
We detect several points in the mentioned system that we consider problematic:
Abstract spatial thinking is usually produced on analog supports and has a tremendous level of abstraction (sketches, work models, diagrams, etc.)
Tech embodiment introduces a kind of complexity that is more and more difficult to cope with and sync with abstract thinking on space.
The production of graphic documents (2D and 3D) has been informationalized through a system of tools, processes and methodologies that go from computational design to BIM.
In our opinion, these issues are cause and reason of the distance, disaffection and wastefulness between the two extremes of the architectural process we are working on.
From the transdisciplinar position of our research we propose the base hypothesis:
Like programming languages, that embody the thinking, design and production processes in software engineering; architecture processes can also be classified in high abstraction level and low abstraction level systems and both types can be integrated with an intermediate compilation system.